The Beer Game
🍺 Supply Chain Simulation

Feel the bullwhip effect in 20 minutes.

Play one link of a four-stage supply chain. Order the right amount of beer each week — too much ties up cash, too little means backorders. The classic Beer Game, faithfully rebuilt for the browser.

Demo is single-player, runs in your browser. No sign-up needed.

What's in the box

Faithful simulation

Server-authoritative engine with FIFO pipelines, configurable lead-times, step demand, promo events. The same numbers a textbook predicts.

Multiplayer in the browser

Lobby with a 6-character code and a QR poster. Players claim a role and the host starts the game — empty seats play as bots.

Instructor dashboard

Monitor every game live, pause, reset rounds, broadcast messages, inject events, download CSV. The full debrief is one click away.

See it in action

Real screens from the game — try the demo to feel them yourself.

Animated isometric chain

Four sites · trucks rolling between them · per-card stats and a small WIP pipeline strip showing what's arriving next.

▶ Play the demo
Isometric play board with four supply-chain roles, road and trucks
Weekly transactions modal with box-stack stock illustration, colour-coded demand, receipt and shipment numbers, stock and cost formulas

Weekly breakdown that teaches the rules

Box-stack stock illustration, colour-coded receipt/demand/shipment numbers, the stock and cost formulas spelled out — and tooltips for every concept.

Debrief that actually debriefs

Bullwhip chart, inventory chart, week-by-week scrubber, par-score benchmark, and specific insights (peak ratio, first backorder, suggested next-round action).

Debrief view with inventory chart, week scrubber, per-role stats and specific learner insights
Multiplayer lobby with a 6-character game code, QR code and seat list

Multiplayer in a single QR code

Share a 6-character code or let players scan the QR. Empty seats play as bots automatically — perfect for a partially-full classroom.

Sign in to host →

Host the class from one screen

Recent games, live status, monitor links, CSV exports and the projector view — gated behind a single instructor password.

Instructor dashboard with recent games table, status badges, monitor and CSV links

How a week works

Receipt
Goods arrive from your supplier.
Demand
Your client places an order.
Shipment
You ship what you can; the rest is backorder.
Order
You decide how much to order from your supplier.

Stock costs $0.50 / case / week · Backorders cost $1.00 / case / week · Lowest total cost wins.

Ready to play?

Hit the demo for a 12-week solo run, or sign in to host a multiplayer game for your class.